My name is Dean Smith and I am a professional game developer and long term academic.
I have contributed to literature in the field of Serious Games with frameworks that bridge game mechanics and learning mechanics intrinsically through UX design and psychological flow.
I have also produced one of the worlds only procedural planet generators for mobile devices using Unity.
I understand the drive and worklow required to keep my work optimal, surpass what is expected of me, and ensure my
personal goals are seen through. I thrive in 3D interaction for emotional experience. As an academic, I am
able to make practical use of theoretical concepts that I can deliver to a first class level.
My work is personal to me, and my delivery will exceed your expectations.
This intensive course specializes in both practical and theoretical concepts of Human Computer Interaction.
The modules taught have been developed by world leading expert researchers in the field of HCI, who regularly publish in leading international conferences such as CHI, UIST, IUI, MobileHCI, ITS.
As a result, by completing this MSc I will be at the forefront of HCI.
Following a more technical path into design for video games, this course focuses on the core fundamentals of video game architecture alongside a strong theme in end user design.
In addition to firm studies in video game conventions and analysis, the course provides practical skills through programming, the use of scripting tools and technical animation, and optional modules such as Artificial Intelligence and Machination design patterns.
A study into the structure of the computer games industry, practices of video game design and development and an opportunity to develop and create 3D models, websites and animations.
Modules include computer game design, pre-production techniques, research techniques, 3D environments, web authoring, 3D modelling, digital graphics, concept art, computer game engines, computer game story development, 3D animation, flash for games and human computer interfaces.
An in depth course into the theoretical and practical application of computing technology.
Course content ranges from computer architecture and functionality to the OSI 7 layer network model, network topology and signal transmission.
Soon to be updated once contract allows. The following is a showcase of my work following an MSc in Human Computer Interaction at the University of St Andrews and a BSc (Hons) in Interactive Systems & Video Games Design at the University of Bradford.
With the James Gregory Observatory and research department of the St Andrews School of Astronomy as a client, this game will be aimed at educating younger target audiences in the methods of discovering exoplanets..
Please do not hesitate to get in touch.
Either send me a message, or connect with me through either my LinkedIn, Twitter feed, Facebook page or Google+.
Additionally, I maintain a personal blog.
I eagerly await your correspondence.